Personal Work

Bringing the Bara Kaman to Life: Recreating a Historical Landmark in a Virtual World. Inspired by my visits to the Bara Kaman, I conceived a concept for incorporating this landmark into a game, envisioning the potential for an exciting and engaging level design that would allow players to explore and interact with this historical site.   
This link will take you to my Artstation Which has a breakdown of how i achieved this in Unreal Engine 4- https://www.artstation.com/artwork/286QYe  
and also more screen shots https://www.artstation.com/artwork/w6GKmO 

Cortlandt Alley, NY, located in the bustling heart of New York City, is a narrow passageway filled with rich history and unique character. As an artist with a passion for creating immersive game environments, I decided to recreate this iconic location in a game, capturing its gritty beauty and intricate Graphite art.  
The use of a parallax shader for the windows in Cortlandt Alley added a sense of depth and realism to the building. 


Parallax Shader in Unreal engine. I followed a breakdown from Artstation and tweaked the shader and made it simpler to use for my personal projects.

CubeMap_shader.mp4

All the below images are some of my old personal projects.