NBA2K
Some of my contribution in the NBA 2K22, 23, 24 and 25 for Neighborhood and Live-ops. Constructing from Architectural buildings to sculptures and material creation.
Set dressing Live-ops levels
In addition to my work on asset creation, I also took the initiative to create a comprehensive PDF tutorial for the art team. This tutorial focused on demonstrating how varying normal tint values can be utilized to achieve realistic reflections on glass windows, akin to those seen in the real world. And, how to plan Architectural building texture pages efficiently.
Beside art creation. I also helped bug fixing art related issues and converted next gen assets to current gen, Optimizing for Switch.